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Technical Animator (Unreal Engine 5.7) (remote)

Cactus Punch

Telemunca
  • Lucru la distanță

What are you working on?
  • The name of the project(s): Orvir
  • At what stage of the project(s)? MVP
  • Genres: Souls-like
  • Platforms: PC

Cactus Punch - studio, co-publisher of original games from PK.

В настоящее время мы разрабатываем мрачную фЍнтезийную Ѝкшен-RPG on Unreal Engine 5.7 , oriented on research, based on new ideas, development systems, works and visualizations.

The project is based on active principles and procedures. Specialists, Gorodsk работники, make a real contribution to the product. My work is based on the original version, named after the original version original version of «Vornik», and discusses technical aspects, practical history, animation, programming and games elements.

Наша цель - вывести проект на коммерческий рынок и продолжить long-term self-identification.

Team size and structure?

15 people. A cross-functional team including Game Design, Programming, Art, Animation, QA, and Production. Remote-first structure.

For which tasks (responsibilities)?

Primary objective:
Build and maintain a reliable technical animation pipeline for the project and ensure high-quality integration of character animation with gameplay systems in Unreal Engine 5.7.

Key responsibilities:

  • Develop and maintain animation systems in Unreal Engine 5.7.

  • Set up and support Animation Blueprints, State Machines, Blend Spaces, Montages, IK Rig, IK Retargeter, and Control Rig.

  • Build and maintain locomotion and combat animation systems.

  • Integrate character animation with gameplay systems in collaboration with programmers and game designers.

  • Support character rigging, skinning, deformation, and retargeting workflows.

  • Troubleshoot and resolve technical animation issues.

  • Optimize animation systems for real-time performance.

  • Improve animation workflows and tools for the Animation and Character Art teams.

  • Help establish technical animation standards and best practices.

Area of ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​responsibility:
The full technical side of character animation on the project — from animation setup and integration to pipeline stability, optimization, and technical problem-solving.

Key KPIs:

  • Stable and scalable animation pipeline.

  • High-quality integration of animation with gameplay and combat systems.

  • Timely resolution of technical animation issues.

  • Efficient workflow for Animators and Character Artists.

  • Performance and technical quality of animation systems.

What kind of professional are we looking for?

Required experience:

  • 2+ years of professional experience specifically as a Technical Animator in GameDev.

  • Proven production experience with Unreal Engine 5 .

  • Experience working on real-time character animation pipelines for games.

  • Experience with locomotion and/or combat animation systems.

  • Experience integrating animation with gameplay systems.

Professional skills:

  • Strong understanding of character animation pipelines and technical animation workflows.

  • Ability to independently troubleshoot and solve technical animation issues.

  • Strong understanding of rigging, skinning, deformation, retargeting, and real-time animation.

  • Ability to work closely with Animators, Character Artists, Programmers, and Game Designers.

  • Ability to take ownership of the technical animation area and deliver production-ready solutions.

Tools and technologies:

  • Unreal Engine 5.7

  • Animation Blueprints

  • State Machines

  • Blend Spaces

  • Animation Montages

  • IK Rig / IK Retargeter

  • Control Rig

  • Motion Warping / Pose Warping

  • Motion Matching

  • Gameplay Ability System (GAS)

  • Python or other scripting languages​​for pipeline automation

English:
Intermediate (B1–B2) or higher — sufficient for daily communication with the team, discussing technical tasks, reading documentation, and participating in meetings.

Will be an advantage:

  • Experience with PC or console games.

  • Experience on Action RPG, Soulslike, or combat-focused projects.

  • Experience with Motion Matching, Motion Warping, Pose Warping, or Distance Matching.

  • Experience with GAS.

  • Scripting experience for animation tools and pipeline automation.

  • Experience with cloth or physics-based animation.

  • Experience optimizing animation systems for real-time performance.

  • Experience working on a shipped PC or console game.

What is important for us in a person?

Key competencies:

  • Strong problem-solving and analytical thinking.

  • High level of ownership and responsibility for the quality of their work.

  • Ability to work independently and make sound technical decisions.

  • Attention to detail and focus on technical quality.

  • Ability to understand both artistic and technical requirements.

  • Strong communication and collaboration skills.

  • Proactive approach to identifying and solving problems.

  • Ability to work effectively in a production environment with changing priorities.

Behaviors we value:

  • Taking ownership rather than waiting for detailed instructions.

  • Open and direct communication.

  • Constructive feedback and willingness to discuss technical solutions.

  • Proactive identification of risks and potential issues.

  • Focus on practical, production-ready solutions.

  • Respect for other disciplines and willingness to collaborate across Art, Programming, Design, and Animation.

  • Continuous improvement of workflows and technical processes.

Why do we enjoy working here?

  • Creative and technical freedom — the opportunity to propose and implement better technical solutions within your area of ​​expertise.

  • Real impact on the product — direct influence on the animation pipeline, combat feel, character animation quality, and overall technical quality of the game.

  • High level of ownership - your decisions and expertise will directly affect the way animation is implemented on the project.

  • Professional environment - close collaboration between Programming, Game Design, Art, and Animation.

  • Work on an original IP — the opportunity to contribute to a Dark Fantasy Action RPG rather than working on isolated outsourced tasks.

  • Professional growth — the opportunity to take on more responsibility as the project and team develop.

  • Open communication and constructive feedback - direct communication within the team and a focus on improving both the product and production processes.

What are the conditions and bonuses?

### Material Benefits * **Work format:** Fully remote. * **Work schedule:** Flexible working hours with agreed availability for team communication and meetings. * **Location:** The position is fully remote; there is no requirement to work from a physical office. * **Business travel:** Not required on a regular basis. * **Relocation:** Relocation is not required for this position. * **Compensation:** Competitive salary based on the candidate's experience and professional level. * **Bonuses and additional benefits:** Discussed individually depending on the role and candidate's experience

The selection process

Hiring Process

  • Stage 1 - HR interview: Introduction to the candidate, discussion of experience, motivation, expectations, and general fit.

  • Stage 2 - Technical interview: Interview with the Art/Technical team to assess Unreal Engine 5, animation systems, technical expertise, and relevant production experience.

  • Final stage: Final discussion with the project leadership team and agreement on the cooperation terms.

Decision timeline: We aim to provide feedback and make a decision as quickly as possible after the final stage.

Cover letter: Please briefly highlight your experience specifically as a Technical Animator, your Unreal Engine 5 experience, relevant PC/console or combat-focused projects, and include a portfolio or showreel if available. Please also indicate your salary expectations .

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